Thursday, April 3, 2014

State of Play April 2014

House - the flat is gone and all it's bit are in the house. The goulburn house still needs to be emptied. It affect everything, as we can't truly plan the new house till all the gear is over.

SCA: Easter is nearly upon us so focus goes to Festival. I have to remake a shield, and help make household tabbards. Multiple new polearms have been made - I'm going to enjoy trialling those.
Company of Saint Christopher: My thinking is all about recreating the 'that guy' (Ursula-Memling painting) outfit and armour. Discussion and research abound, after Easter I intend to get some sewing action happening.

My dislike of console controllers still rules my gaming. I enjoy them as media controllers and youtube drivers, but playing isn''t working for me. Next fix - a two player game for Tig & I

The return of the internet means I am in an online games frenzy. I'll catch ya later Minecraft, I'm revelling in running my doubles: Tank Doubles and MWOnline. With my tanks I am still finding TOG II matches hilarious, and I keep my arty eye in. I'm stuggling to re-teach my brain Battlemech piltoing skills after a no-internet gap. I have finally activated my founders premium, and filled my bay with extras of the founders mechs, and will try and learn them, and double them. My only other buy: I just HAD to get every single Locust. HAD TO. NO OPTION.
I had an interesting hand injury when moving house - it made my hand hurt to fly in WarThunder. Very odd. It'll sort itself out I'm sure.

Historical WW2: I have seen the historical light. Miniatures have a certain abstraction, and you have to sort of go with it. Chain of command mechanics elegantly keep things mighty real, and focus on the important part of the battle, the part where the critical decisions are made, and this makes it interesting and dynamic. Chain of command makes it work. I played a game of Bolt Action: It just felt like 40K WW2 and I didn't get inspired to play again. It's like factory white bread after a great fresh baked roll.
Apocalypse: I have my army available to play, but have not been finding the time. There is a plan for a big game - I'm not getting it together enough to be the organiser. I need Goulburn finished to have certainty - and that's not happening
Saga: I'm about to have an introduction.
Necromunda: The Jolly Green Goliaths are messing around in the underhive. It's fun and simple to play, and the superfast setup and packdown works with the current fluid state of the house.

I'm not iPhone gaming at the moment. I don't enjoy using the phone for longer periods of time. Short sharp bursts of FB, Pinterest or Gmail will do me.

Sunday, March 30, 2014

That Guy: Purchase and reference links

"That Guy" blog post direct link
Many thanks to Matthew, Arne, and Corny.

Arming Jacks and Aketons:


Construction Notes:

1. Collar construction, it is entirely different from modern garments by its integration into the back panel/s. If the garment is armour work over maile it is most likely not going to have a collar and will be quite low to avoid bunching at the back, as in "that guy".

2. Waist line, the waist line is much higher than people think. Below the floating rib, to the point where a idealised chap's form would head back out to his hip.

3. Sleeve head, the sleeve head to the back and front panels is a deep mounting, this cut away allows the sleeve to avoid tearing at the seam line and takes pressure from the garment.

Jack Chains supplier:
St George

Miscellanous Interesting Link:
Tent and Shrine

Monday, March 10, 2014

On Improvement.

Improvement comes from study and practice.

Study is where you are shown concepts and techniques for the first time, and you make efforts to hold them in your mind.

Practice is where you take these concepts and techniques, and attempt to use them in real situations.

Begin an art, and study is invaluable. You cannot practice something of which you have no knowledge. You must find your way to gain this knowledge. Practice will help you hold these concepts and techniques.

Gradually you will do less study and more practice. The concepts are no longer new, and you have done enough practice that you do not need to think back to them constantly.

Once you no longer study, and practice flows without thought, you have passed the beginner stage, and have secured the fundamentals.

Take your art out into the community, and it will be compared to the arts as practiced by others. You will judge the effectiveness of new techniques and concepts.

Practice improves your art, and you develop your own style.

See the techniques and concepts as practiced by others, and make decisions as to whether to modify what you do, and add techniques to your repertoire.

Master an art, and you can converse on it's concepts. You can practice and demonstrate techniques with comparison to other masters, and not be found wanting. You train those who show interest in the art, and can guide their practice. When you practice, you can fall back to focus on a basic technique, or purpose yourself to general improvement.

Sunday, October 13, 2013

A&S Woodworking Class: Make a basic 6 Panel Chest.

A&S Woodworking Class: Make a basic 6 Panel Chest.

The popular woodworking class from the collegium is back for a Wednesday A&S session. Learn some basic joinery skills. Rule, saw, nail and glue like a champion, and end up with a basic 6 panel chest/chair. No previous woodworking skills required.

DATE: 6th November 2013
TIME: 6.00pm  - 9.00 pm
WHERE: Ainslie Scout Hall—corner of Ebden St and Hassell St, AINSLIE, ACT
COST: Materials fee: $30. Hall Fee - between $0 and $10 dependant on membership.
CLASS MAXIMUM: There is a maximum capacity of nine students due to space and equipment restrictions. These nine will be broken into three teams of three who will work together. Bookings cannot be made without organising payment at the same time. Bookings close at the Sunday training before the Wednesday A&S class. Payment can be made using cash, or BSB.
Bart Beswick: 0407 962 774 &

Tuesday, September 3, 2013

Knight's School 2013 Class - War Unit Training 101

War Unit Training 101
by Sir Ysambart


1.  Form on me
2.  Advance to contact
3.  Stop
4.  Skirmish formation/ close up
5.  Charge
6.  Left
7.  Right

Foundation  Shape - The Triangle with a tail

1.  Two shields in front
2.  One polearm behind
3.  One archer behind and to the side
4.  One person in the rear as reserve
Build on this!

Command  Structure:

1.  Pole weapons
2.  Other weapons
3.  Shields (right - then left - then middle)
4.  Reserves are separate but directed by unit commander

The Lochac way of war
The Lochac way of war
by Sir Ysambart Cortin

Obedience - Cull anyone who will not follow you. Tell them to leave straight away. In a voluntary organisation, you command only because they agree. If they do not agree, they must be removed. No exceptions. If as a soldier promise you will stay, follow orders. This is the real test of honour, in keeping your word.
Simplicity - Make everything you do as simple as possible. They are not highly trained troops. They are across a broad range of intellects, fitness, skill and motivation. Complex orders will not be followed, cannot be followed. People in groups are extra dumb. People in groups in armour are extra dumb and extra unaware of their surroundings.
Volume - You must be much, much louder than you can imagine. Once adrenaline, an armoured head, and the noises of battle are involved, the vast majority of people cannot command because they cannot be heard.
Diction - Incoherent screaming adds volume, but if you lose diction, you are just adding another noise to the battlefield, and your orders cannot be followed.
Kill rate - A personal attribute, the rate at which a combatant can kill average combatants. 

Shield Wall - A close packed wall of shields, backed by a second rank of poles and the leader, and a third rank of  misc and reserves.
Skirmish Line - A first line of evenly interspersed shields and poles. The second rank has misc and reserves.

Captain - The leader of the unit. Usually a pole, or a free floating shield.
Pole - A polearm
Shield - A shield bearer who is not on the middle of the shield wall
 Shield Edge - The left and right most shields.
Reserves - The quickest movers and quickest killers. Usually your best combatants.
Sound off number - Your number in the unit is one plus the number of people in your unit who have to die before you are in charge. The Captain is one. Then the poles sound of in order of command skill, then the right shield edge, then the left shield edge, then counting from the right of the shield wall. 

Form on me - Each person takes their position relative to the current commander.
Advance to contact - Walk until the enemy are in your weapon range.
Stop - Stop advancing.
Skirmish Line/ Close Up: Change spacing to skirmish line formation, or form back to a tight shield war
Charge - Perform a three step charge.
Left - move left
Right - move right
Break - A set move is to be executed right away. Normally, it is the reserve moving to a flank.
Sound off - From the highest person remaining, say your numbers in order.

Who is in charge? - If everything has gone quiet, it is acceptable for anyone to ask this question. The person in charge should say I AM clearly and loudly. In the absence of a rapid answer, you must quickly command SOUND OFF.